The biggest aspect of playing our game are the actual, physical ship pieces. In fact, the entire object of the game involves moving ships around. Realizing that we thought it was super important to make them as fun and interesting as possible. This involves creating plastic ship pieces
It may seem like an obvious choice to use plastic pieces but there is a tonne of work (and financial implications) that go into that. I think that’s why many crowd funded board games don’t use plastic pieces unless they’re predesigned versions. You need to decided how many unique pieces you’ll have. How are you going to be designed. They probably need to be either sculpted on real life or modelled in 3d. Then injection moulds need to be created for the actual production process – this is one of the most expensive aspects of our project.
The design of our ship pieces was actually pretty straight forward. We needed to replicate 17th century(ish) ships while maintain a few modifications for gameplay purposes. The gallery below shows some of the reference material I used. I got incredibly lucky to find some blueprints for a museum quality model of a ship that worked perfect as my 3d reference.
The 3d modelling itself is proving to be quite challenging but I think I’m heading in the right direction.